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mApplication.openContainingFolder()
Availability
| Support | PC | Mac | Package (AS3) / Scope (AS2) |
|---|---|---|---|
| ActionScript 3.0 | 4.0 or later | 4.0 or later | stm.mprojector.mApplication |
| ActionScript 2.0 | 2.0 build 'db' or later | 1.0 or later | global |
Usage
mApplication.openContainingFolder() : VoidParameters
None.Returns
Nothing.
Description
Method; Opens an Explorer (Windows) window or Finder (Mac OS X) window to the folder containing the application. This command replaces the Mac only command mApplication.revealInFinder().
ActionScript 3.0 Example:
The following example opens window revealing the location of the application.
import stm.mprojector.mApplication; mApplication.openContainingFolder();
ActionScript 2.0 Example:
The following example opens window revealing the location of the application.
mApplication.openContainingFolder();
Code Examples
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More Information
Getting Started
ActionScript 3.0 Support
- AS2 Migration
- Getting Started - Flash
- Debugging in Flash
- Building your application from inside Flash
- Getting Started - Flex
- Debugging in Flex
ActionScript 3.0 Samples
Using mProjector
- Using mProjector - Compile Your SWF into an Appli
- Customizing The About Window
- Debugging Your Application
- Launching Application at Startup
- Mac vs. Windows Application Development
- Menus
- Dynamic Window Creation
ActionScript 2.0 Samples
- Application Basics
- mProjector Class Basics
- Add Remove Programs Control Panel
- Fullscreen and Center
- Check Connection and Download File
- Choose Files
- Creating an Installer
- Creating and Controlling Multiple Windows
- Cut, Copy, and Paste (Windows)
- Desktop Shortcut and Start Menu Support
- Drag and Drop Files
- Embedding HTML and other Media types
- Flash-Shaped Windows
- Message Box
- Open Documents
- Project Files
- Reading and Writing to Hard Drive
- Startup Application
- Wallpaper and Screensaver
- Window to Window Communications
- Working with Included Files
- Context Sensitive Menus
- Alert User
- Screen Resolution
